AI Insights · Timothy · September 2021
Top 5 Hybridcasual Games Performance in the US for Q3 2021
Explore the performance of the top 5 hybridcasual games in the US during Q3 2021, focusing on trends in downloads, revenue, and active users.
The third quarter of 2021 showcased the diverse performance of top hybridcasual games in the United States. Here’s an in-depth look at the trends for the leading five games in this genre, based on Sensor Tower data.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw its weekly revenue fluctuate, peaking at around $133K in late June and experiencing a gradual decline to approximately $86K by the end of September. Weekly downloads started at over 332K and showed a downward trend, ending the quarter at about 246K. Weekly active users also saw a decline from 3.37M to just over 3M.
Tiles Hop EDM Rush Music Game, another title from Amanotes Pte. Ltd., had a similar pattern. Weekly revenue started at $78K and decreased towards the end of the quarter, settling at around $58K. Downloads began at 174K, reaching a peak of 225K in early July, and then declining to about 146K. Active users dropped from 1.51M to approximately 1.15M.
Smash Colors 3D 2024 by Badsnowball Limited showed consistent weekly revenue, starting at $4.2K and peaking at $8.5K in mid-August. Downloads saw a significant decline from 210K in late June to about 65K by the end of September. Active users also followed a downward trend, starting at 588K and ending the quarter at approximately 308K.
Sniper 3D: Gun Shooting Games from Wildlife Studios maintained strong weekly revenue, starting at $312K and peaking at around $343K at the end of August before declining to $291K in late September. Downloads began at 150K, peaking at around 180K in mid-July, and then fell to about 62K by the end of the quarter. Active users decreased from 806K to around 625K.
Crossy Road by HIPSTER WHALE saw relatively stable weekly revenue, starting at $3.3K and remaining within the $3K-$4K range throughout the quarter. Downloads peaked at 135K in early August and ended the quarter at approximately 116K. Active users showed an overall decline from 767K to about 684K.
For more detailed insights and data, visit Sensor Tower.